Two Talons between missions find themselves investigating a strange question: who is buying all the onyx in the city of Silkainen and why
[[:pc-williams | Specialist Lessa[[:pc-miller | Specialist Rurisk]]]]
Location: soldier’s camp of Silkainen. Setting: War hasn’t started yet, we’ve had skirmishes but no action, just training exercises.
Notes received: meet at Inn midday, get a drink, keep quiet. Inn is a civilian type of tavern
We buy food and drink with coin provided, seated at out of the way table. We chat, introduce ourselves, a man (no name, reachable at this Inn) comes over in light leather and introduces himself. Story: a merchant in town buying “spell components” (assumption this is what it is for). He’s looking for someone to investigate as unusual for foreign merchant to buying up items. Merchant is from out of the forest. He’s been buying onyx (mainly for use in necromatic spells) for several weeks. He’s been followed and lost everyone. He’d like us to talk with merchant, follow him and find details. He gives us a bag of 1000 gp worth of onxy. Try to sell to merchants but don’t sell the onyx and let him find us. Merchants to try: Crick (basically a fence and connector). No address or other information available on Merchant X.
Crick’s diamonds is a nice place, built from stone, dimly lit, lots of merchandise and he’s a well to do looking merchant. Looks like he is profitable and capable. Lots of things- think nice pawnshop. We show him a sample and say there’s more to be found. Refuse to sell it, arrange to meet him or his arranged contact tonight at Inn with dinner. We talk with other various merchants and then go to the tavern we set up the meet at. Waitress takes our order and as walks away a ‘man?’ with a dark cloak is right behind her and sits down at the table. He looks at our onyx, offers 2000 gp for the bag (we were originally told 1000 gp worth of onyx) and possible rights to mine at 10000 gp. Plan to meet back later to discuss further at this Inn.
We follow him to the warehouse district. In the warehouse, he meets with 2 creatures with cloaks and big swords along with mud elementals. During surveillance, we see the mud elementals taking crates to the dock and dumping them in a rowboat. Eventually, boat is full and 2 mud elementals take it down river. Another mud elemental takes crate out and dumps it in the river (whoops! no boat). We fished it out and looked in- horrific smell, when unpacked found to have human body parts packed in the crate. The other hooded creature our merchant met went to the opposite warehouse and started eating a vivisected human, and we were able to subdue him, take records and sent a message to our employer with the location and information we have so far. We go to attack the merchant and his friend. All of them have been revealed to have transparent skin, we don’t know what they are. Mud elemental becomes mud and everything else dies, one of the creatures tries to explode (but wasn’t successful). We loots- strength bow 18 + stuff including magic short sword. We find more crates full of body parts, crates of bones, LOTS of sacks of onyx.
The barbarian stays to guard our prisoner and I head back to the tavern and meet up with out benefactor at our booth drinking an ale and relaxing. I review information with him and we go back to the warehouse. Note as our benefactor walks, he moves very quietly and appears to have had significant training (likely some military). Barbarian intimidates prisoner- asks 2 questions: where from and where did boat go? A: to out camp north of the river. Benefactor and I arrive. Identified creature as an Urdefhan (cross-bred creature from the lower planes, part of our adversaries army- not good for us with them running around) and he touched creature’s chest at his heart, we see a rippling effect and benefactor says he won’t be exploding.
Done for the evening- off to Inn for baths, food and rest